Entwicklung einer hochautomatisierten Methode zur Erstellung gekoppelter fotorealistischer Simulationsumgebungen im Kontext mobiler Robotik
Author: Malte Klöpping
Supervisors: Prof. Dr. Stefan Stiene, Malte Hagedorn (M.Sc.)
Mobile robots increasingly rely on vision-based algorithms, yet their development in simulation is hindered by the visual discrepancy between simulated and real camera images. 3D Gaussian Splatting enables photorealistic rendering from real image data in real time, offering a promising approach to overcoming this so-called Sim-to-Real Gap. The goal of this thesis was to enable a workflow in which a mobile robot drives through a scene once and the recorded sensor data is automatically turned into a photorealistic Gazebo simulation of the same robot in the same environment. To this end, a modular reconstruction pipeline was developed that creates a dual scene representation consisting of a collision mesh and a 3D Gaussian Splatting model as well as the corresponding Gazebo simulation world based on a SLAM reconstruction. A rendering backend integrated into Gazebo couples the physics simulation with the photorealistic rendering through an asynchronous architecture, so that the camera pose for rendering is obtained directly from the physics simulation. Evaluation on five self-recorded datasets showed that the pipeline generates all simulation files automatically and that the integrated rendering easily achieves real-time capability. The system thus enables the path from a single data recording to photorealistic robotics simulation in Gazebo.